Skip to main content
GameDev.net gamedev.net
🔒 Locked

Texture Blending problems

Started by hoopjones Jun 16, 2002 at 10:58 PM 0 replies 550+ views
Original Post
hoopjones
hoopjones
I''m having problems with blending. I''m trying to linearly interpolate between two textures using D3DTOP_LERP. The blend factor is located in the diffuse color component. The problem is that the FVF vertex formats only allow the diffuse color component to be a DWORD. I need a float. Is there anyway I can interpolate using a floating point factor? I know this is possible in OpenGL, so DirectX should also be capable right? hoopjones

Topic Locked

This topic has been locked by a moderator. New replies are not allowed.

Sign in to reply to this topic.