Original Post
Ok I played Pocket Tanks, similer to worms, where its a big 2d map and you have a bunch of different weapons to kill the other guy, now im wondering, how do you deformable terrain like that? The way I was thinking seems a little too slow/complex... you store every pixel into a massive linked list, which would be quite large eg it would be like 800*300 which is like 240 000 nodes into the list, then you need variables in each node, eg vertex x,y,z, color, velocitys etc... this seems like way to much to process through each frame and use way to much memory. Any ideas? im using D3D by the way...
CEO Plunder Studios