Game audio: composer, sound designer and FMOD/Unity/Godot implementation
@salvador-cassis · Temuco, Chile · Bumped 2 weeks, 5 days ago
I'm a composer and sound designer based in Chile. I work remotely and cover music and SFX, plus the implementation in FMOD with Unity or Godot. Recent work: music and sound design for Sand Of Time (GMTK Game Jam 2026) and FMOD implementation in Unity for Murder on the Scene. I'm looking for small teams, jams or indie projects with a clear scope and delivery date. Tell me what the game needs to sound like and when, and I'll tell you what I can deliver.