11 years, 7 months ago
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Community contributions featured11 years, 7 months ago
What confuses me though is how do you store the component in an efficient way? My understanding of the entity-component system is that it simplify things, and reduces cache miss…
11 years, 7 months ago
I'm making an open world (outdoors) cross-platform 3D game with C++ and trying to rework some of the fundamental parts of the code. For loading resources, I have thus far had pr…
11 years, 9 months ago
The way I deal with this in dustArtemis is much like Artemis, each entity has a bit set, each component type has an index, you check if an entity has a component by testing: &nb…
11 years, 7 months ago
11 years, 7 months ago
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See all in DiscussionsWhat confuses me though is how do you store the component in an efficient way? My understanding of the entity-component …
11 years, 7 months ago
The way I deal with this in dustArtemis is much like Artemis, each entity has a bit set, each component …
11 years, 7 months ago
I am picking N random direction samples, interpolating between the closest 3 of the original measured samples, and then integrating …
11 years, 7 months ago