20 years, 2 months ago
Highlights
I solved it the way Matt described... works really well.
20 years, 2 months ago
20 years, 3 months ago
I have a multipass lighting engine, and I am having trouble implementing fog. The only way I have come up with is to render the distance for each pixel into a texture, then…
20 years, 3 months ago
I'm trying to find some resources on how to do nice realtime Volumetric lightrays (and not just extruded geometry with additive blending). Unfortunately, I've been unable t…
20 years, 9 months ago
I have been recently experimenting with multi-pass rendering, where I render the scene for each light, so that I can do full dynamic shadows for each light. The problem I am run…
21 years, 3 months ago