In DX11 and prior to draw to an off-screen texture (renderTarget) you would do something like this: dx11_dev_context->OMSetRenderTargets(1, &_color_view, _depth_viewโฆ
10ย years, 8ย months ago
In DX11 and prior to draw to an off-screen texture (renderTarget) you would do something like this: dx11_dev_context->OMSetRenderTargets(1, &_color_view, _depth_viewโฆ
10ย years, 8ย months ago
16ย years ago
Check this out... Traffic Rush by Donut Gameshttp://itunes.apple.com/app/traffic-rush/id322423174?mt=8As for your question about knowing which direction.On touch DOWN: record 2dโฆ
16ย years ago
16ย years, 2ย months ago
I already have a 3d viewer application(exe) and I want to convert it to run in a web-browser, is that possible? How do companys like Virtools get 3D viewers running in web browsโฆ
17ย years, 10ย months ago
How are constant effect variables handled now in DirectX10? Have they gotten rid of paramBlocks? In dx9 for an effect with constant values you would do a: H = _shader->BeginPโฆ
18ย years, 8ย months ago
In DX11 and prior to draw to an off-screen texture (renderTarget) you would do something like this: dx11_dev_context->OMSetRenderTargets(1, &_color_view, _depth_view); And โฆ
10ย years, 8ย months ago
Check this out... Traffic Rush by Donut Gameshttp://itunes.apple.com/app/traffic-rush/id322423174?mt=8As for your question about knowing which direction.On touch DOWN: record 2d location โฆ
16ย years ago
-- this works on editableMeshes-- for editablePolys look for 'polyop' documentation in MAXScript Referenceobj = $nFaces = getNumFaces objfor f โฆ
16ย years, 2ย months ago
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