7ย months, 2ย weeks ago
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I have a game where the exe can hot-reload the code in a dll by loading a new version of the dll, copying the global data over, and unloading the old dll. Because both dlls areโฆ
7ย months, 2ย weeks ago
Hi!I just wanted to check if it is okay to include parameter names in AngelScript function registration declarations. So basically the string passed to RegisterObjectMethod() toโฆ
3ย years, 1ย month ago
Hey guys!Some light weekend reading/watching for you. Some weeks ago I set out to create a material editor for my indie game engine, and I chronicled my journey in both text andโฆ
4ย years, 9ย months ago
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See all in DiscussionsGreat, thanks for confirming!
7ย months, 2ย weeks ago
Ok, I managed to patch up the function ptr like this:asITypeInfo* typeInfo = mScriptEngine->GetTypeInfoByName(mComponentTypeName.c_str());BASIS_ASSERT(typeInfo != nullptr);asIScriptFunction* func =
7ย months, 2ย weeks ago
I have a game where the exe can hot-reload the code in a dll by loading a new version of โฆ
7ย months, 2ย weeks ago