13ย years, 6ย months ago
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Community contributions featuredI think the best example of that is triangulation: Triangulating a polygon 'can' be done in O(n) time, but the algorithm to do this is so incredibly complex that unless yโฆ
13ย years, 6ย months ago
13ย years, 8ย months ago
inverse_inertia = inertia.inverse(); Anyways, if it aids: By choosing the correct coordinate system for the object (For basic objects, the obvious one), you can alโฆ
13ย years, 8ย months ago
13ย years, 8ย months ago
It is not that there is less trig involved when using x-y vectors, but that there is NO trig involved. I already showed you earlier how to do bouncing. That you saโฆ
13ย years, 8ย months ago
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See all in DiscussionsI think the best example of that is triangulation: Triangulating a polygon 'can' be done in O(n) time, but โฆ
13ย years, 6ย months ago
inverse_inertia = inertia.inverse(); Anyways, if it aids: By choosing the correct coordinate system for the object (For basic โฆ
13ย years, 8ย months ago
It is not that there is less trig involved when using x-y vectors, but that there is NO trig involved. โฆ
13ย years, 8ย months ago