10 years, 3 months ago
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Community contributions featured10 years, 3 months ago
I got this figured out, I was really close, but missing the signature for a function pointer to member is different than a function pointer to a free function. .addFunction("__a…
10 years, 3 months ago
I'm having trouble binding pretty much any classes from CML (configurable math library) to Lua. Due to them being such a tangled mess of templates and macros, I can't seem to fi…
10 years, 3 months ago
I believe that's what I'm trying to do. Coming from DirectX, you would define a structure for your vertices, pack up a position, normal, texturecoords, whatever else your shader…
14 years, 2 months ago
14 years, 7 months ago
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See all in DiscussionsI got this figured out, I was really close, but missing the signature for a function pointer to member is …
10 years, 3 months ago
That is what I hve been trying but poking around in the dark at the end of a very long …
10 years, 3 months ago
I'm having trouble binding pretty much any classes from CML (configurable math library) to Lua. Due to them being such …
10 years, 3 months ago