19 years, 10 months ago
Highlights
_iAlienX[x][y] = _iAlienX[x][y] + 20 *(_iDirectionX[x][y]* movementval); if (_iAlienX[x][y] >= (_iWidth * 0.9) && _iDirectionX > 0) { _iDirectionX[x][y] = -_iDirec…
19 years, 10 months ago
19 years, 10 months ago
I'm just posting for assistence relating to the article on achieving frame rate independence (http://www.gamedev.net/reference/articles/article1604.asp). I did post in the…
19 years, 10 months ago
First off I'm sorry if this is in the wrong forum but i wasn't sure where to post this. I'm having a problem the free Express Edition of Visual Studio. I have this installed …
19 years, 10 months ago
I am looking to create a simple fighting managemtent game, boxing or MMA but what i am hoping for is if someone could point me in the right direction for something like websites…
20 years, 5 months ago
Latest Activity
See all in Discussions_iAlienX[x][y] = _iAlienX[x][y] + 20 *(_iDirectionX[x][y]* movementval); if (_iAlienX[x][y] >= (_iWidth * 0.9) && _iDirectionX > 0) { _iDirectionX[x][y] = …
19 years, 10 months ago
I'm just posting for assistence relating to the article on achieving frame rate independence (http://www.gamedev.net/reference/articles/article1604.asp). I did post in the …
19 years, 10 months ago
Hi guys, i got it solved by adding User32.lib and Gdi32.lib to the additional dependances for the project and it …
19 years, 10 months ago