16 years, 11 months ago
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Community contributions featuredan orthographic projection wouldn't have been simpler ?
16 years, 11 months ago
19 years, 2 months ago
It seems to be an article of ShaderX5. What is the basic of this new concept ? thanks
19 years, 6 months ago
Hi, I'm sure the topic is clear enough ! I've already a direct3D9 implementation of this really nice shadow techniques for omni-directional light and I need an opengl implementa…
19 years, 6 months ago
Hi, I'm desperately trying to render in a render target (fbo) with 2 different viewports Unfortunately when I clear the second viewport it clears everything ! so I've decided to…
19 years, 7 months ago
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See all in Discussionsan orthographic projection wouldn't have been simpler ?
16 years, 11 months ago
Quote:Original post by AndyTXThis is the same as normal shadow maps except that you need to consider receivers as well …
19 years, 2 months ago
Quote:Original post by AndyTXQuote:Original post by zoretwhat is exactly the DX9 hw-accel allowing to use shadow from all the splits …
19 years, 5 months ago