17 years, 10 months ago
Highlights
thanks for your replyi've initially used the table but now i've switched to IDirect3DDevice9::SetVertexShaderConstantFresult = app.getDevice()->SetVertexShaderConstantF(0, &m…
17 years, 10 months ago
hi, how would i set a matrix that i defined in my vertex shader like: float4x4 WorldViewProj : register(c0); and it's stored in my c++ code as: D3DXMATRIXA16 matWorldViewProj; t…
17 years, 10 months ago
Hi, I've been trying to load binary shaders compiled with fxc.exe using the ps_2_0 and respectively vs_2_0 profiles. I am loading the files into char *buffers for each of the sh…
17 years, 10 months ago
hi, until now I've used to compile my shaders at rune time with D3DXCompileShaderFromFile() and then pass them to CreatePixelShader() or CreateVertexShader(). I wish to switch t…
17 years, 10 months ago
18 years, 2 months ago
Latest Activity
See all in Discussionsthanks for your replyi've initially used the table but now i've switched to IDirect3DDevice9::SetVertexShaderConstantFresult = app.getDevice()->SetVertexShaderConstantF(0, &matWorldViewProj.;_11, 4
17 years, 10 months ago
hi, how would i set a matrix that i defined in my vertex shader like: float4x4 WorldViewProj : register(c0); and …
17 years, 10 months ago
Hi, I've been trying to load binary shaders compiled with fxc.exe using the ps_2_0 and respectively vs_2_0 profiles. I am …
17 years, 10 months ago