20 years ago
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Community contributions featured20 years ago
You are doing the right thing, the problem is that you are using a 2 bit alpha channel, so possible values are:00b [0] -> 0.0f01b [1] -> ~0.333f10b [2] -> ~0.666f11b [3…
20 years ago
I would say that calling GetDeviceState() for every mouse query is causing the problem. If you call KInput::RelMouseX() followed by KInput::RelMouseY() you could get something l…
20 years ago
20 years ago
The stencil buffer is made of a few bits from the z buffer (usually 8 bits). Altrough you can't access the stencil buffer directly or output a stencil value in the pixel shader,…
20 years ago
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See all in DiscussionsYou are doing the right thing, the problem is that you are using a 2 bit alpha channel, so possible …
20 years ago
I would say that calling GetDeviceState() for every mouse query is causing the problem. If you call KInput::RelMouseX() followed by …
20 years ago
The stencil buffer is made of a few bits from the z buffer (usually 8 bits). Altrough you can't access …
20 years ago