17 years, 2 months ago
Highlights
If I understand correctly, u think that In.Pos, In.Tangent, In.Binormal and In.Normal I have in vertex shader are in object space. But no, they are in world space as u can see i…
17 years, 2 months ago
17 years, 3 months ago
Hey guys, I have serious problem with worldSpace -> tangentSpace vector transformation. In vertex shader I do this: // tangent basis float3x3 tbn = float3x3( In.Tangent.xyz,…
17 years, 2 months ago
Hi! I have two textures of Earth (Night and Day) and a grayscale mask texture. I want to render these two textures in a way day texture will be in brighter pixels of a mask and…
17 years, 3 months ago
Hi and sorry for my bad English! I have this problem. When I have static .lib project and I write this code to some .cpp: class Test { public: Test() { MessageBox(0, "Constructo…
18 years, 1 month ago
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See all in DiscussionsIf I understand correctly, u think that In.Pos, In.Tangent, In.Binormal and In.Normal I have in vertex shader are in object …
17 years, 2 months ago
Hey guys, I have serious problem with worldSpace -> tangentSpace vector transformation. In vertex shader I do this: // tangent …
17 years, 2 months ago
Oh, good, but I can't use shaders because I use OpenGL ES for iPhone. Can anybody help me do this …
17 years, 3 months ago