19 years, 8 months ago
Highlights
FBO Clearing Problem:I just tried changing every instance of GL_DEPTH_ATTACHMENT_EXT to GL_COLOR_ATTACHMENT0_EXT, and it still clears the whole screen instead of just the FBO :/…
19 years, 8 months ago
19 years, 8 months ago
Hiya everyone, Some more noob questions... My first problem is that I'm using an FBO, but I'm having difficulty clearing it without clearing the actual screen's color and depth…
19 years, 8 months ago
Hi everyone, I've been developing an algorithm for some time now that relies on mesh connectivity (and most calculations are meant for the fragment shader). Obviously, you…
19 years, 8 months ago
VERY SHORT VERSION: Given a view vector and an up vector for a camera, how can I calculate the quaternion orientation of the camera? VERY LONG VERSION: ;) Hi, I've looked throug…
20 years, 5 months ago
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See all in DiscussionsFBO Clearing Problem:I just tried changing every instance of GL_DEPTH_ATTACHMENT_EXT to GL_COLOR_ATTACHMENT0_EXT, and it still clears the whole screen instead …
19 years, 8 months ago
Hiya everyone, Some more noob questions... My first problem is that I'm using an FBO, but I'm having difficulty clearing …
19 years, 8 months ago
Wow, I'm an idiot. I totally missed the display list part of it and jumped straight to the conclusion that …
19 years, 8 months ago