20 years, 4 months ago
Highlights
20 years, 4 months ago
I calculate the frame rate by finding the time difference between the render method being called. The code is shown below thisFrameTime = timeGetTime(); D3DXVECTOR3 DeckRot; fps…
20 years, 4 months ago
Hi all. I have created an engine from scratch which is a renderer with some added game components. However i have a very irregualar fps count, its sort of like a sin wave. Over…
20 years, 4 months ago
Hey guys Using c++ DirectX9: I have network code to connect to a web address which seems to work, but is untested. What i want is code to connect to another program on the…
20 years, 4 months ago
Hey all. I need to integrate TCP protocol into my project and was going to use sockets to do this. However i cant seem to find any sample code for this in any SDK's and don't re…
20 years, 4 months ago
Latest Activity
See all in DiscussionsI calculate the frame rate by finding the time difference between the render method being called. The code is shown …
20 years, 4 months ago
no its a static camera, with just objects in front of camera, no objects are even half on screen half …
20 years, 4 months ago
Hi all. I have created an engine from scratch which is a renderer with some added game components. However i …
20 years, 4 months ago