16 years, 7 months ago
Highlights
Community contributions featuredPermadi is _the_ source on the net.http://www.permadi.com/tutorial/raycast/index.htmlhttp://www.petesqbsite.com/sections/tutorials/tuts/RaycastingTut.txtGamedev articles &#…
16 years, 7 months ago
16 years, 7 months ago
Greetings everyone. I have been working on a dynamic LOD system of terrain rendering based on using cubic Bézier patches. I have done similar previous work on PC…
17 years, 2 months ago
Recently I've been going through the original PSX Metal Gear Solid game. IMHO this is one of the greatest video games of all time, not only for its amazing story and g…
17 years, 3 months ago
When I was writing an OpenGL raycaster I used a texture memory buffer and just wrote pixel data to that using some macros. The glTexSubImage2D function worked great to generate…
16 years, 7 months ago
Latest Activity
See all in DiscussionsPermadi is _the_ source on the net.http://www.permadi.com/tutorial/raycast/index.htmlhttp://www.petesqbsite.com/sections/tutorials/tuts/RaycastingTut.txtGamedev articles on advanced ray cast
16 years, 7 months ago
When I was writing an OpenGL raycaster I used a texture memory buffer and just wrote pixel data to that …
16 years, 7 months ago
Hey, I'm interested in this type of 2D fluid liquid graphics style that was shown in Pixel Junk Shooter as …
16 years, 8 months ago