20 years ago
Highlights
20 years ago
20 years ago
I'm currently figuring out a sorting and vertex caching system for my renderer. It's apparent that it's a good idea to batch as many vertices as possible into a single vertex bu…
20 years, 1 month ago
Hi, I've been tasked with writing a renderer from scratch for an upcoming project. The renderer must - be written in Directx 9.0c. - be completely shader based (i.e. absolutely…
20 years, 1 month ago
It's dependent upon the operating system/platform really.If you're working on a console which has multiple cores you can set exactly which processor the thread runs on…
20 years ago
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See all in DiscussionsIt's dependent upon the operating system/platform really.If you're working on a console which has multiple cores you can set exactly …
20 years ago
Quote:Original post by KrohmKeep in mind that Direct3D takes much more effort on the CPU side and does have some …
20 years ago
I would tend to disagree with the guys who are telling you that a thread for the renderer is not …
20 years ago