19 years, 6 months ago
Highlights
Quote:Original post by KylotanDon't stop updating them entirely.The problem is I can't afford to update and pathfind every agent.Running pathfinding on 1000+ agents would u…
19 years, 6 months ago
Hi, The world of the game I'm developping is large and very populated with agents. Therefor I have to do AI culling and only do precise pathfinding on the agents in my…
19 years, 6 months ago
Hi, I use a navmesh to do the pathfinding in my 3D game. For the 2D creatures this works wonderful. However the paths for the flying creatures are far from optimal. The reason f…
20 years, 4 months ago
Latest Activity
Quote:Original post by KylotanDon't stop updating them entirely.The problem is I can't afford to update and pathfind every agent.Running pathfinding …
19 years, 6 months ago
Hi, The world of the game I'm developping is large and very populated with agents. Therefor I have to do …
19 years, 6 months ago
Hi, I use a navmesh to do the pathfinding in my 3D game. For the 2D creatures this works wonderful. …
20 years, 4 months ago