5 years, 10 months ago
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Community contributions featured5 years, 10 months ago
5 years, 10 months ago
I remember when I was programming my 3D engine in 2015 or so, that I needed huge coordinates for my game (and needed double precision for that), but had to make them relative to…
5 years, 10 months ago
I have been using billboards before without issues. I just calculated a point coordinate and added a 2D quad at that location in the vertex shader and it worked fine. But this t…
7 years, 1 month ago
I am creating a simple spaceship sim with 6DOF flying. For the ships' angle, I use a quaternion and with the keyboard, I can change yaw, pitch and roll separately which result i…
7 years, 4 months ago
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See all in DiscussionsFrantic PonE said:Star Citizen doesn't use native double. They use the cpu to virtualize a sparse 64bit depth buffer into …
5 years, 10 months ago
Now that I think about it: I've read about creating a GPU based physics engine. Unless the scene fits into …
5 years, 10 months ago
JoeJ said:Even if the game itself uses double prec. (Star Citizen is the only example i know)You mean Star Citizen …
5 years, 10 months ago