18 years, 8 months ago
Highlights
Ahh, okay. But are static branches faster than dynamic branches?AS I heard, the GPU desides before executing the shaders which branch to use, so the if-condition won't be proces…
18 years, 8 months ago
Hey folks. I'm currently trying to implement Schlicks lighting model from these papers http://dept-info.labri.fr/~schlick/DOC/eur2.html http://www.irrlicht3d.org/papers/BrdfMode…
18 years, 8 months ago
Hey guys! I'm quite sure that this question was asked rather often, but I simply didn't find them, so I ask again: How could you use Static & Dynamic Branching with Cg and OpenG…
18 years, 8 months ago
19 years, 4 months ago
Hey, I've been programming with Lua for several weeks and now I've started creating a script module for my game engine. But now I've got a problem. I want to know all the functi…
19 years, 4 months ago
Latest Activity
See all in DiscussionsHey folks. I'm currently trying to implement Schlicks lighting model from these papers http://dept-info.labri.fr/~schlick/DOC/eur2.html http://www.irrlicht3d.org/papers/BrdfModelle.pdf (Sorry, german
18 years, 8 months ago
Ahh, okay. But are static branches faster than dynamic branches?AS I heard, the GPU desides before executing the shaders which …
18 years, 8 months ago
Hey guys! I'm quite sure that this question was asked rather often, but I simply didn't find them, so I …
18 years, 8 months ago