18 years, 7 months ago
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Community contributions featuredQuote:Original post by KylotanQuote:Original post by derefedAll EventHandlers have a function Process_Event() that takes an Event and returns a list/vector of Events.What purpos…
18 years, 7 months ago
18 years, 7 months ago
Let's say that I have two classes: Player and Room. A Room holds a vector of pointers to Players that are within it, and thus can grab hold of any of them and call their methods…
18 years, 7 months ago
I've just started playing around with Luabind for use as a possible game scripting engine, and I've been thus far pretty pleased with it. There's one problem I've come acro…
18 years, 8 months ago
In my game, constants are organized by what objects they are used in, so several classes have a bunch of static const int members. I would like to register one such class w…
19 years, 1 month ago
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See all in DiscussionsQuote:Original post by KylotanQuote:Original post by derefedAll EventHandlers have a function Process_Event() that takes an Event and returns a list/vector …
18 years, 7 months ago
Well, this has certainly turned into quite an interesting and enlightening discussion. Thank you all for your input thus far. …
18 years, 7 months ago
Original post by Ready4DisQuote:Original post by dmatterQuote:You always need to know where the player is (if he does say: "look …
18 years, 7 months ago