Hi! I've been trying so hard to find a MathML rendering component or control for C++ or C# and can't find anything except for two programs made by soft4science.com and that webs…
16 years, 10 months ago
Hi! I've been trying so hard to find a MathML rendering component or control for C++ or C# and can't find anything except for two programs made by soft4science.com and that webs…
16 years, 10 months ago
I am trying to use double-precision types in HLSL and the program won't run. It won't crash, but it won't render, unless I set all the doubles back to floats. Any ideas on…
16 years, 10 months ago
18 years, 6 months ago
Well, I've figured it's best to revert to the normal nRenderMode checks, i.e. if (nRenderMode == 1) else if (nRenderMode == 2) else if (nRenderMode == 3) format and try and solv…
18 years, 6 months ago
18 years, 6 months ago
Hi, I'm writing an HLSL effect file for visualizing wave functions. I create a simple 2D mesh and use the shader to compute the different y-values. In one block of code, I…
18 years, 6 months ago
Hi! I've been trying so hard to find a MathML rendering component or control for C++ or C# and can't …
16 years, 10 months ago
I am trying to use double-precision types in HLSL and the program won't run. It won't crash, but it won't …
16 years, 10 months ago
Well, I've figured it's best to revert to the normal nRenderMode checks, i.e. if (nRenderMode == 1) else if (nRenderMode …
18 years, 6 months ago
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