11 years, 7 months ago
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Community contributions featuredThat is usually called 'analytic prefiltering'. The idea is to use ddx/y to get an estimate of the area the target pixel covers in texture space, and then to convolve the proced…
11 years, 7 months ago
13 years ago
I'm not sure this is right, but I would attack the problem with simple geometry. [attachment=18236:light.png] - For the (originally parallel) rays to meet they hav…
13 years ago
13 years, 4 months ago
13 years, 4 months ago
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See all in DiscussionsThat is usually called 'analytic prefiltering'. The idea is to use ddx/y to get an estimate of the area the …
11 years, 7 months ago
I'm not sure this is right, but I would attack the problem with simple geometry. [attachment=18236:light.png] - For …
13 years ago
I don't think you understand anything I have saidI think I understood some of it, but some things elude me. …
13 years, 4 months ago