17 years, 9 months ago
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17 years, 9 months ago
yes thats what I thought, I assume u mean D3DXMatrixPerspectiveFovRH though?
17 years, 9 months ago
I am playing around with shadow maps using xna and C#, I wrote a shader to debug the depth map, which works ok. Now I wanted to try implementing a Linear Z depth buffer. I based…
17 years, 8 months ago
I was working out the math for D3DXMatrixPerspectiveFovRH and reached something I do not understand. using D3DXMatrixPerspectiveFovLH, and working out the math, transforming a p…
17 years, 9 months ago
I stumbled upon something that should normally be obvious, but i dont seem to get it: transforming a vector by a matrix should work by multiplying C = A x B, with A -> the ma…
20 years ago
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See all in DiscussionsI am playing around with shadow maps using xna and C#, I wrote a shader to debug the depth map, …
17 years, 8 months ago
yes thats what I thought, I assume u mean D3DXMatrixPerspectiveFovRH though?
17 years, 9 months ago
after thinking about it some more I think because it is an RH system, I need to set z=-zf and …
17 years, 9 months ago