20 years, 4 months ago
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20 years, 4 months ago
You could try taking the distance between the end-points and doing least-squares to find the exact location on the line where the shortest distance is. That's kinda computa…
20 years, 4 months ago
Hey guys. Sorry if this has been covered before, but I was unable to find this in the forums and my web searches didn't turn up any solutions to my problem. My problem, in short…
20 years, 4 months ago
Thanks!!! I actually hadn't planned on using quaternions, but I was unable to find the formula that would correctly convert rotations over several axes, or the angular velo…
20 years, 4 months ago
20 years, 4 months ago
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See all in DiscussionsYou could try taking the distance between the end-points and doing least-squares to find the exact location on the line …
20 years, 4 months ago
Thanks!!! I actually hadn't planned on using quaternions, but I was unable to find the formula that would correctly convert …
20 years, 4 months ago
MMO's are the most complicated and time consuming to create games out there, both programming and content-wise. Creating any sort …
20 years, 4 months ago