20 years, 4 months ago
Highlights
Well, "client sends moveto, server sends state" sounds very nice to me. The only problem is: Using UDP, I either have to emulate TCP (ugly), or I have to use something like…
20 years, 4 months ago
Hello everybody! The quake way of sending data between server and client sounds very nice to me. I only have one problem left now (well, I've written little code for t…
20 years, 4 months ago
Hello everybody! I'm planning on writing an mmog in which, at some occasions, fast-paced combat is to occur. The action is to be top-down 2D space combat and always limited…
20 years, 4 months ago
Latest Activity
Well, "client sends moveto, server sends state" sounds very nice to me. The only problem is: Using UDP, I either …
20 years, 4 months ago
Hello everybody! The quake way of sending data between server and client sounds very nice to me. I only have …
20 years, 4 months ago
Hello everybody! I'm planning on writing an mmog in which, at some occasions, fast-paced combat is to occur. The action …
20 years, 4 months ago