18 years, 3 months ago
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Community contributions featuredhaving enabled GL_DEPTH_TEST w/ depth function set to GL_LESS might prevent the text shadow from being overwritten...
18 years, 3 months ago
18 years, 3 months ago
There was a major problem for me using SDL+OpenGL on Win2k: The std method for resizing a window (re-calling SDL_SetVideoMode()) re-creates the OpenGL context flushing all…
20 years, 3 months ago
18 years, 3 months ago
18 years, 3 months ago
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See all in Discussionshaving enabled GL_DEPTH_TEST w/ depth function set to GL_LESS might prevent the text shadow from being overwritten...
18 years, 3 months ago
glEnable( GL_DEPTH_TEST ); !?
18 years, 3 months ago
maybe just try: glewIsSupported( GL_ARB_vertex_shader ) && glewIsSupported( GL_ARB_fragment_shader )cheers!zimerman
18 years, 3 months ago