20 years, 2 months ago
Highlights
ATI drivers do as well. However, gl_FragCoord seems to bring things to a crawl. I had to use a varying vec4 which grabs the gl_Position after ftransforms. Tsk Tsk ATI...get your…
20 years, 2 months ago
20 years, 2 months ago
Should i stick to all uniform variables. While the precals of lighting is cool..it might actually be slowing things down. What do you think?
20 years, 2 months ago
In the research i've been doing, i haven't seen much on how inverse matrices are useful. I was just wondering if i could get alil heads up.
20 years, 3 months ago
I have a eular to quaternions to matrix function. It almost works in a way i desire but i have an issue with the roll machanic. When i modifity qW to just fCosRoll i almost get…
20 years, 3 months ago
Latest Activity
See all in DiscussionsATI drivers do as well. However, gl_FragCoord seems to bring things to a crawl. I had to use a varying …
20 years, 2 months ago
doesn't GL take lightsource properties and does other calcs for you. But if you don't use them...does it go to …
20 years, 2 months ago
Should i stick to all uniform variables. While the precals of lighting is cool..it might actually be slowing things down. …
20 years, 2 months ago