19 years, 7 months ago
Highlights
Community contributions featuredFor me, with a full game up and running, that won't be very easy to do, since all my textures are stored as numbers from a function:int loadTexture(string fileLocation);so split…
19 years, 7 months ago
19 years, 7 months ago
Is there any reason these two things shouldn't work together? In the beginning of my program I spawn off a thread to load up all of the textures in my program. Usually this retu…
19 years, 7 months ago
I'm making a C++ program in Visual studio 2005. I know how to specify the location of my .lib's I'm using with Project Properties -> Linker -> General -> Additional Lib…
19 years, 8 months ago
In my game I'm currently making, I have a lot of constants, such as the health of a monster, and it's corresponding image for the monster, such as: const int GIANT_HEALTH = 50;…
19 years, 9 months ago
Latest Activity
See all in DiscussionsFor me, with a full game up and running, that won't be very easy to do, since all my textures …
19 years, 7 months ago
wglShareLists looks very promising. However, I can't for the life of me figure out how to get a Render Context. …
19 years, 7 months ago
Thanks, nmi. I'll look into that, I hope it works, so thanks for the reply!
19 years, 7 months ago