20 years, 4 months ago
Highlights
If I'm not mistaken, the benefit of the more complex route enables you to avoid having a copy of the texture resident in memory, at the cost of not being able to edit it again,…
20 years, 4 months ago
I'm porting an internal library from OpenGL to Direct3D, and I've run into a snag. One of the things the library does is it modifies pixel data before "submitting" it to the…
20 years, 4 months ago