20 years, 1 month ago
Highlights
I made it! :)))Rectangle rect=new Rectangle();int* data;int[] tempData=new int[size];for(int t=0;t<2;t++){int offset = size*t; GraphicsBuffer buffer = Texture[t].Lock(0, rect…
20 years, 1 month ago
20 years, 1 month ago
Hi! How this will be look in MDX C#: D3DLOCKED_RECT rect; unsigned short *data; int tempdata[size]; for(int t=0; t<2; t++) { int offset = size*t; texture[t]->LockRect( 0,…
20 years, 2 months ago
Hi! I created a volume fog shader, i have 2 passes where i need to render depth of object to textures. How i can pass render targets from DX to shader? simple: effect.BeginPass(…
20 years, 2 months ago
Hi all! I created a Spot light with shaders, but now i want to create Light Shaft for it. But i dont know how. May be somebody give me some tips?
20 years, 2 months ago
Latest Activity
See all in DiscussionsI made it! :)))Rectangle rect=new Rectangle();int* data;int[] tempData=new int[size];for(int t=0;t<2;t++){int offset = size*t; GraphicsBuffer buffer = Texture[t].Lock(0, rect, LockFlags.Discard);da
20 years, 1 month ago
Can you tell me please what this code do? May be i can do this in MDX."data" What do this …
20 years, 1 month ago
yeah, I know, that there is a Pitch, but i dont know what is "rect.pBits"
20 years, 1 month ago