20 years, 2 months ago
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I'm not sure if that's going to accomplish what I need it to do. The reason I think this is that it is still doing the rotations around the Y axis of the world, not the location…
20 years, 2 months ago
20 years, 2 months ago
Yeah, last duplicate - not sure where to post this... :-/ Hey, I've been working in Direct3D and am trying to make a camera. I know that D3D supplies a function to do this via L…
20 years, 2 months ago
Wasn't sure where to post this: Hey, I've been working in Direct3D and am trying to make a camera. I know that D3D supplies a function to do this via LookAtxH, but I would like…
20 years, 2 months ago
Hey, I've been working in Direct3D and am trying to make a camera. I know that D3D supplies a function to do this via LookAtxH, but I would like my camera to rotate the view aro…
20 years, 2 months ago
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See all in DiscussionsI'm not sure if that's going to accomplish what I need it to do. The reason I think this is …
20 years, 2 months ago
device.Transform.View = Matrix.RotationY(rotateX) * Matrix.RotationX(rotateY) * Matrix.Translation(0.0f, 0.0f, zoomDistance);This is what ToohrVyk suggested and what I've already tried to do …
20 years, 2 months ago
Good point :$.I would like to rotate around the transformed axis.At the moment, I'm doing it by rotating around X, …
20 years, 2 months ago