20 years, 3 months ago
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20 years, 3 months ago
There are lots of tristrip tutorials on the Net. 1&2. Basically, the first 3 vertices define the first triangle, the fourth vertex define the triangle with the second and t…
20 years, 3 months ago
Hello, I think i've found a problem using FBO's and GL_RGBA4 textures. The problem lies in wrong color conversion when writing a value into FBO. For example, when I write the co…
20 years, 3 months ago
Hello, I'm working on some realtime radiosity stuff. One part of the process is to render the entire scene into "item buffer" texture eg. to render each quad using differen…
20 years, 3 months ago
Quote:Original post by KambizI get a "FBO wrong!" message...Geforce 6800GTForceWare version 84.21Thanks.Looks like NVidia doesn't support GL_RGBA4 attached to a FBO :( ...
20 years, 3 months ago
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See all in DiscussionsThere are lots of tristrip tutorials on the Net. 1&2. Basically, the first 3 vertices define the first triangle, the …
20 years, 3 months ago
Quote:Original post by KambizI get a "FBO wrong!" message...Geforce 6800GTForceWare version 84.21Thanks.Looks like NVidia doesn't support GL_RGBA4 attached to a …
20 years, 3 months ago
Hello, I think i've found a problem using FBO's and GL_RGBA4 textures. The problem lies in wrong color conversion when …
20 years, 3 months ago