16ย years ago
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Community contributions featuredAs everyone has said, the problem lies in the initialization of your two numbers, NOT in the while-loop (although it could be optimized). Look at these two lines:int num1, num2;โฆ
16ย years ago
16ย years, 4ย months ago
Hey there, I seem to find the concept of scene graphs and other sorts of hierarchical trees rather confusing, so I thought to post for some guidance here on gamedev. I haveโฆ
16ย years, 5ย months ago
Dear reader, Today I decided to tackle the problem of reloading my textures whenever the OpenGL context gets lost and recovered (for example when SDL switches to fullscreen or wโฆ
16ย years, 9ย months ago
Hey GameDev! I'm having some trouble figuring out how yawing and pitching my camera in 3d works and I was wondering if anyone could help me out. Over the last two, three days I'โฆ
17ย years, 7ย months ago
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See all in DiscussionsAs everyone has said, the problem lies in the initialization of your two numbers, NOT in the while-loop (although it โฆ
16ย years ago
Because headers normally only contain declarations and no definitions. Thereby, libraries are precompiled, which is a huge advantage with bigger โฆ
16ย years, 4ย months ago
Things are started to clear up. Slowly.Separating logical and graphical data seems like a solid plan to me. A Scene โฆ
16ย years, 5ย months ago