20 years, 3 months ago
Highlights
I think the player will have at least limited movement around the screen while moving through the level at a constant rate.
20 years, 3 months ago
I am designing my first project, Direct3D, Blender, and am interested in a fast-paced tunnel kind of level, where forward motion is fast, constant and uncontrollable. Antagonist…
20 years, 3 months ago