20 years, 3 months ago
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20 years, 3 months ago
Fixed the jumping at least (one - sign to much). Now the problem is that the view matrix doesn't rotate around up, even if the quaternions does.[EDIT]Correction: It is rotating,…
20 years, 3 months ago
I'm trying to create a modelview matrix to match a quaternion-camera-class that I have made. I want to set the modelview matrix like this: float mymatrix[16]; ... Set mymatrix t…
20 years, 3 months ago
OK. glMultMatrix() works. But none of the methods works completely. It works perfectly as long as I only rotate around the forward vector OR the up vector. But when I rotat…
20 years, 3 months ago
20 years, 3 months ago
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See all in DiscussionsFixed the jumping at least (one - sign to much). Now the problem is that the view matrix doesn't rotate …
20 years, 3 months ago
OK. glMultMatrix() works. But none of the methods works completely. It works perfectly as long as I only rotate around …
20 years, 3 months ago
Thanks for answering and thanks for the code. I didn't know you had to multiply the view matrix with the …
20 years, 3 months ago