16 years, 11 months ago
Highlights
It's not a game at all, its more of a product visualizer which will end up on pre-loaded hardware like kiosks. So im not worried about caps at all, I'll just spec out whate…
16 years, 11 months ago
16 years, 11 months ago
Forgive my newbishness with SlimDX but I have a couple basic texture questions Do my textures have to be square and/or do the height and width have to be powers of 2? second, if…
16 years, 11 months ago
So I'm basically trying to recreate some of the old tutorials I did in MDX, however some of the basic stuff isn't responding like I think it should. In this example I am simply…
18 years, 4 months ago
Quote:Original post by Erik RufeltQuote:Original post by FlimflamIt's generally not a wise idea to use such arbitrary resolutions like 100x50 for texture resources. You would be…
16 years, 11 months ago
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See all in DiscussionsIt's not a game at all, its more of a product visualizer which will end up on pre-loaded hardware like …
16 years, 11 months ago
Quote:Original post by Erik RufeltQuote:Original post by FlimflamIt's generally not a wise idea to use such arbitrary resolutions like 100x50 …
16 years, 11 months ago
Forgive my newbishness with SlimDX but I have a couple basic texture questions Do my textures have to be square …
16 years, 11 months ago