20 years, 3 months ago
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20 years, 3 months ago
Thanks a lot, it make sense. I read some posts that include modifying rect.pBits and rect.Pitch but still not quite sure how to do it. Can you explain more on how to do "wa…
20 years, 3 months ago
I would like to create a texture and assign color to each texel based on some function of (u, v). Originally I used D3DXFillTexture() and it did quite good. The thing is th…
20 years, 3 months ago
Hi I'm pretty new to DirectX and hope you guys could help me figure out the best way to program this. Sorry it is kind of long. Okay here's what I'm trying to do: A> Generate…
20 years, 3 months ago
Quote:Original post by vNistelrooyUse a pixel shader and render the texture to a render target, doing any manipulations needed. Use the render target as the new texture.Thanks a…
20 years, 3 months ago
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See all in DiscussionsThanks a lot, it make sense. I read some posts that include modifying rect.pBits and rect.Pitch but still not quite …
20 years, 3 months ago
Quote:Original post by vNistelrooyUse a pixel shader and render the texture to a render target, doing any manipulations needed. Use …
20 years, 3 months ago
I would like to create a texture and assign color to each texel based on some function of (u, v). …
20 years, 3 months ago