14 years, 7 months ago
Highlights
14 years, 7 months ago
14 years, 7 months ago
So I'm having quite a bit of problem while converting my deferred rendering code (well, not mine exactly, I used Catalin Zima's tutorial) from XNA 4 to SlimDX's D3D9…
14 years, 7 months ago
I'm using OpenLayer, but my problem lies within OpenGL blenders. Light.BlitTransformed(x, y, 600, 600, 50, 50, 0.0, Tinted(Rgba(1.0, 1.0, 1.0, 1.0)), 1.0); Light.BlitTransformed…
20 years, 2 months ago
allegro_gl_flip() just doesn't work for me (it generates a standard Windows XP error). I have Allegro 4.20 and AllegroGL 0.4.0 RC4. Whenever I comment it out, I get a new taskba…
20 years, 3 months ago
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See all in DiscussionsDirectionalLight.fx [source] float3 lightDirection; float3 Color; float3 cameraPosition; float4x4 InvertViewProjection; float2 halfPixel; texture colorMap; texture normalMap; texture depthMap; sampler
14 years, 7 months ago
Scratch that, when I changed the VertexFormat to VertexFormat.None in the QuadRenderer class, everything seems to work. What I would …
14 years, 7 months ago
I believe it does. When I tried passing 0.5f instead of 1.0f to the QuadRenderer, it covered half of the …
14 years, 7 months ago