18 years, 10 months ago
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18 years, 10 months ago
Thanks for all the answers.I guess the best way will be to do some form of partitionning to be able to use floats.That seems like the most flexible solution because even my "fix…
18 years, 10 months ago
I stumbled upon a problem that I could not explain. I want to know why static_cast does not work in this situation: class ObjectBase { virtual ~ObjectBase(); }; class Object : p…
18 years, 8 months ago
To handle large worlds, I decided to handle the position of objets using fixed point value so that position values have the same precision everywhere on the map. I thought…
18 years, 10 months ago
I'm doing some experiments with the Tao framework to use OpenGL with C#. Yet my problem is not related directly to OpenGL, it's just that doing OpenGL is one of the situati…
18 years, 10 months ago
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See all in DiscussionsI stumbled upon a problem that I could not explain. I want to know why static_cast does not work in …
18 years, 8 months ago
Thanks for all the answers.I guess the best way will be to do some form of partitionning to be able …
18 years, 10 months ago
Quote:Original post by StructuralI guess that should be precise enough, one millimeter, but why not use floating points? I don't …
18 years, 10 months ago