13 years, 3 months ago
Highlights
Back to the point, this kind of inter-pixel communication is only possible with "high quality" derivatives. With "low quality" derivatives, only 3 out of every 4 pixels can comm…
13 years, 3 months ago
Hi guys So I have a uniform buffer which I use for material constants. This does not change very often, but it does change from time to time. Which means I need to…
13 years, 2 months ago
GL_FRAGMENT_SHADER_DERIVATIVE_HINT This hint apparently enables high quality ( or low quality ) derivatives in fragement shaders. Does anyone know if this actually does _…
13 years, 3 months ago
Hi all I'm coding for modern CPU's. But the meshes I'm sending to the graphics card are pretty much directly output from Maya. I guess they will have poor vertex-cac…
13 years, 11 months ago
14 years, 7 months ago
Latest Activity
See all in DiscussionsHi guys So I have a uniform buffer which I use for material constants. This does not change very …
13 years, 2 months ago
Back to the point, this kind of inter-pixel communication is only possible with "high quality" derivatives. With "low quality" derivatives, …
13 years, 3 months ago
GL_FRAGMENT_SHADER_DERIVATIVE_HINT This hint apparently enables high quality ( or low quality ) derivatives in fragement shaders. Does anyone know …
13 years, 3 months ago