17 years, 6 months ago
Highlights
Aha! Solved it by having the physics module create the world instance itself, then creating a reference to it in the game sourcefile. Which seems somehow sloppy to me, but it wo…
17 years, 6 months ago
17 years, 6 months ago
I've been working on a sort of 3D top-down shooter using Python and Ogre, but I still haven't completely wrapped my head around OOP. Things were going fine as long as I def…
17 years, 7 months ago
My game gets perfectly smooth framerates, until I start moving the mouse, at which point the event queue clogs up and things get all stuttery. I tried taking the mouse handling…
19 years, 2 months ago
Since I reinstalled WinXP, I've gotten this error every time I try to compile any program at all. Googling tells me that it's usually something to do with incompatible libs from…
19 years, 2 months ago
Latest Activity
See all in DiscussionsAha! Solved it by having the physics module create the world instance itself, then creating a reference to it in …
17 years, 6 months ago
Specifically, situations like this one: my physics code tests to see if a bullet has hit a wall, and if …
17 years, 6 months ago
Yes, but I still need to worry about updating their locations and anything else about their appearance that changes based …
17 years, 7 months ago