18 years, 8 months ago
Highlights
18 years, 8 months ago
To be even more precise, here is what was added:if(FAILED(m_pd3dDevice->SetRenderState( D3DRS_COLORWRITEENABLE1, D3DCOLORWRITEENABLE_ALPHA | D3DCOLORWRITEENABLE_BLUE | D3DCOL…
18 years, 8 months ago
Hey guys, I'm running into a problem with multiple render targets. I somehow can't render to the second render target texture which is of the same properties as that of the firs…
18 years, 8 months ago
I added the following line of code before rendering to any render target:m_pd3dDevice->SetRenderState( D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_ALPHA | D3DCOLORWRITEENABLE…
18 years, 8 months ago
Latest Activity
To be even more precise, here is what was added:if(FAILED(m_pd3dDevice->SetRenderState( D3DRS_COLORWRITEENABLE1, D3DCOLORWRITEENABLE_ALPHA | D3DCOLORWRITEENABLE_BLUE | D3DCOLORWRITEENABLE_GREEN | D
18 years, 8 months ago
I added the following line of code before rendering to any render target:m_pd3dDevice->SetRenderState( D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_ALPHA | D3DCOLORWRITEENABLE_RED | D3DCOLORWRITEENA
18 years, 8 months ago
Hey guys, I'm running into a problem with multiple render targets. I somehow can't render to the second render target …
18 years, 8 months ago