20 years, 2 months ago
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20 years, 2 months ago
Quote:Original post by Lord FaronYou can use texture lookup in vertex shader in GLSL. Shaders 3.0 are not required. On my Radeon 9600 it works fine.I'm not using GLSL but Cg…
20 years, 2 months ago
Hi, I have a procedurally generated heightmap texture (which I update almost every frame) and I'd like to use the data in the texture to render the heightmap using a VertexBuffe…
20 years, 2 months ago
Hi, I'm trying to load a cubemap stored in .dds format into OpenGL using DevIL, but it seems I can only read in the "first" cubemap-texture (the one on the positi…
20 years, 2 months ago
Hi, I'm using Cg shaders in a project, which can use an OpenGL and Direct3D9 renderer to render it's data. All shaders work without a problem in the OpenGL renderer, but some wo…
20 years, 2 months ago
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See all in DiscussionsQuote:Original post by Lord FaronYou can use texture lookup in vertex shader in GLSL. Shaders 3.0 are not required. On …
20 years, 2 months ago
Hi, I have a procedurally generated heightmap texture (which I update almost every frame) and I'd like to use the …
20 years, 2 months ago
The matrix you are using here:|x 0 0 0||0 y 0 0||0 0 z 0||0 0 0 1|...is a scale …
20 years, 2 months ago