20 years, 2 months ago
Highlights
I solve the problem. Here's the solution: I said i have a class that my cubes are derived from. I added a Matrix struct to this class named "world". thus every object that is de…
20 years, 2 months ago
20 years, 2 months ago
I wrote some code with C# and MDX for a simple game engine. I'm trying to check whether two objects are collide or not. I know methods such mesh.intersect, Geometry.Boxboundprob…
20 years, 3 months ago
thanx all for your answers but i guess we misunderstood eachother...i have two cubes, both derived from same class, in this class i make translation transformation to them via a…
20 years, 2 months ago
20 years, 3 months ago
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See all in DiscussionsI solve the problem. Here's the solution: I said i have a class that my cubes are derived from. I …
20 years, 2 months ago
thanx all for your answers but i guess we misunderstood eachother...i have two cubes, both derived from same class, in …
20 years, 2 months ago
thanks for your interest, i read your reply carefully. you say lock the vertex buffer of the mesh then multiply …
20 years, 3 months ago