20 years, 1 month ago
Highlights
Just took a quick glance and noticed that your loop termination does not compare with a constant. I don't know if it is in the spec, but current generation cards unroll loops at…
20 years, 1 month ago
20 years, 1 month ago
In OpenGL, can you render to multiple float textures from a fragment shader? I have successfully rendered to multiple 8bit textures, but once I change my internal format fr…
20 years, 1 month ago
20 years, 1 month ago
Looks like the question changed since my last answer...What do you mean by camera coordinates? The actual location of the camera? If that is what you want, just pass it into the…
20 years, 1 month ago
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See all in DiscussionsJust took a quick glance and noticed that your loop termination does not compare with a constant. I don't know …
20 years, 1 month ago
Looks like the question changed since my last answer...What do you mean by camera coordinates? The actual location of the …
20 years, 1 month ago
There are a few ways to do this probably (and I am not exactly sure if this is what you …
20 years, 1 month ago