15ย years, 9ย months ago
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So, it seems that adding 1 to the width and height of each sprite quad did the trick. I don't really understand why, except that I know there's some weirdness about Direct3D andโฆ
15ย years, 9ย months ago
The XML serialization/deserialization framework included in .NET will automatically deserialize the text contents of an element into most fundamental types (bool, int, string, eโฆ
15ย years, 7ย months ago
I'm mapping some "old-school" low resolution images into textured quads for use as sprites/hud elements, but the texture coordinates are resulting in mis-aligned textures (see eโฆ
15ย years, 9ย months ago
I'm playing around with Ruby and trying to see if it's viable to make small games with. A pretty major issue I've run into is that the garbage collection runs about once aโฆ
16ย years, 1ย month ago
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See all in DiscussionsThe XML serialization/deserialization framework included in .NET will automatically deserialize the text contents of an element into most fundamental types โฆ
15ย years, 7ย months ago
So, it seems that adding 1 to the width and height of each sprite quad did the trick. I don't โฆ
15ย years, 9ย months ago
That looked promising, but I tried shifting everything 0.5 units and got the same result.I determined that the broken part โฆ
15ย years, 9ย months ago