18 years ago
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Community contributions featuredHi,A texture is an RGB pixel map... A vector is a tuple of 3 floats... Since a texture is composed of three (or four) floats inside HLSL, you can use the three colors to store t…
18 years ago
18 years, 1 month ago
Hello, i've been working on portal culling ; very standard method : I draw the room where the player is. For each drawed rooms, i check all the portals this room has and if…
18 years, 1 month ago
Well, I think you are right.I've tested this and it works. I finally did some sort of (very optimized) stack of traversal with state restoration, and this seems to work perfectl…
18 years, 1 month ago
18 years, 1 month ago
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See all in DiscussionsHi,A texture is an RGB pixel map... A vector is a tuple of 3 floats... Since a texture is composed …
18 years ago
Well, I think you are right.I've tested this and it works. I finally did some sort of (very optimized) stack …
18 years, 1 month ago
Thank you Rick, this works... in a way.OrangyTang : i'm not sure i understand what you mean by "transformation"...But i …
18 years, 1 month ago