10 years, 9 months ago
Highlights
Published work featuredThis article is from a year ago but it matches all my past observations and things I've been told: https://software.intel.com/en-us/blogs/2014/07/15/an-investigation-of-fast-rea…
10 years, 9 months ago
10 years, 9 months ago
Hey! I was hoping to do all of my postprocessing (tonemapping, bloom, etc) in my D3D12 renderer using compute shaders, Thus, I think, in an ideal world I'd just write to it as a…
10 years, 9 months ago
EDIT: the position has been filled. Thank you for your consideration! Team name: Deadly Red Cube Project name: Procyon Brief description: Procyon has been in development for abo…
16 years, 4 months ago
16 years, 8 months ago
Latest Activity
See all in DiscussionsThis article is from a year ago but it matches all my past observations and things I've been told: https://software.intel.com/en-us/blogs/2014/07/15/an-investigation-of-fast-real-time-gpu-based-image-
10 years, 9 months ago
Thanks for the info. Yeah, that kinda sucks (it's a sad regression from D3D11), but I've at least worked around …
10 years, 9 months ago
Hey! I was hoping to do all of my postprocessing (tonemapping, bloom, etc) in my D3D12 renderer using compute shaders, …
10 years, 9 months ago